![]() ![]() Introduced in Adventures in Forgotten Realms, dungeons are special cards that have multiple rooms on them as you venture into them, you trigger different effects. We’ve got gates as a land type again in Battle for Baldur’s Gate - which is just the most on-the-nose and wonderfully brazen thing imaginable - more dragons and a new dungeon in the form of the Undercity. Watch on YouTube New to MTG? Learn how to play with our tutorial Then you’ve got myriad, which makes copies of your creatures to allow you to attack everyone equally and mess around with ‘enter the battlefield’ effects, which is great. It’s an excellent mechanic, and it’s good to see it back again. ![]() First up are adventure cards, which are creatures or artifacts that can be cast as a sorcery or instant first, then cast normally later on. With that out of the way, let’s talk about the mechanics, kicking off with the returning ones. ![]() To address the biggest issue with Commander Legends: Battle for Baldur’s Gate: that’s simply too many words, please stop. Everyone’s relieved about that, right? It’s also the second-ever Commander Legends set after the 2020 original, designed to not only bolster the card selection in the popular multiplayer format, but capable of working in both Draft and Sealed. Commander Legends: Battle for Baldur’s Gate brings even more dragons, but only one more dungeon this time around.īattle for Baldur’s Gate is the first Magic: The Gathering set of this year that’s actually designed for Commander on purpose, which means we can’t complain about there being too many Commander cards. The latest Magic: The Gathering set sees us returning to the universe of Dungeons & Dragons, a crossover which is responsible for one of the most entertaining MTG sets of the last few years thanks to Adventures in the Forgotten Realms in 2021. ![]()
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